This directory contains games in Glulx format.
The games here can be played with the Glulxe interpreter,
look in programming/glulx for a version for your system.
- aafn.ulx [18-Dec-2001]
- An Apple From Nowhere, by Steven Carbone,
aka Brendan Barnwell. Post-competition release.
(the original competition entry is in
games/competition2001/glulx/aafn/aafn.ulx)
- ACG.zip [14-May-2007]
- Adventurer's Consumer Guide, by Oyvind Thorsby.
Release 1 / Serial number 070501
- advent.blb [15-Nov-2002]
- Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Compiled under Glulx by Simon Baldwin, incorporating
Simon's GToolBar toolbar extenstion.
Release 5 / Serial number 961209
- advent.ulx [01-Apr-2000]
- Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited",
and compiled under Glulx Inform by Andrew Plotkin.
Release 5 / Serial number 961209
- Airport.gblorb [04-Feb-2008]
- The Airport, an interactive waiting, waiting, waiting,
waiting, and waiting... by Cascadian_Patriot.
Release 1 / Serial number 080204
- Alabaster.gblorb [09-Jun-2009]
- Alabaster, a fractured fairy tale by John Cater,
Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,
Kazuki Mishima, Sarah Morayati, Mark Musante,
Emily Short, Adam Thornton and Ziv Wities, and
illustrated by Daniel Allington-Krzysztofiak.
Release 3 / Serial number 090609
- AnchorheadDemo.gblorb [02-Feb-2007]
- Anchorhead: Special Edition Demo, a prelude to a tale of
horror by Michael Gentry.
Release 3 / Serial number 070202
(the Z-code original is in games/zcode/anchor.z8)
- atc.ulx [29-Jan-2009]
- ATC, an interactive aviation. Written by Jesse McGrew,
based on the Unix version of the game by Ed James.
- balances.blb [21-Mar-2002]
- Balances, an Interactive Short Story. Originally
written by Graham Nelson and ported to Glulx/GWindows
by L. Ross Raszewski.
Release 5 / Serial number 961216
(the original Z-code version is in
games/zcode/Balances.z5)
- BeastOfTorrackMoor.gblorb [14-Oct-2007]
- The Beast of Torrack Moor, originally written for the
ZX Spectrum by Linda Wright, and ported to Inform 7 by
Steve Haddon.
Release 2 / Serial number 071014
- Beyond.zip [19-Jan-2010]
- Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Graphical version.
Release 5 / Serial number 100115
(a text-only version is in games/zcode/Beyond_txt.zip,
a Windows installer is in games/pc/Beyond.exe,
an Italian version is in games/glulx/italian/Beyond.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)
- BlueLacuna.zip [18-Apr-2009]
- Blue Lacuna, an Interactive Novel, by Aaron A. Reed.
Release 3 / Serial number 090304
(This is the full version; a sneak preview was released
as part of Spring Thing 2008, which is in
games/springthing/2008)
- CaveGlulx.zip [06-Jun-2004]
- Cave, by William Stott.
Release 1 / Serial number 040606
A demonstration game, based on Dragon Adventure, showing
how to put sounds and pictures into a Glulx game.
Archive includes commented source code and compiled
Glulx game file.
[file is linked to games/source/inform/CaveGlulx.zip]
- chnlsurf.ulx [21-Jan-2009]
- Channel Surfing, an Interactive Fiction by Mike Vollmer.
Release 2 / Serial number 081122
(the original competition entry is in
games/competition2008/glulx/chnlsurf/chnlsurf.ulx)
- comp01tr.ulx [17-Oct-2001]
- Comp01ter Game: N0n C0mp0s Ment1s, by Austin Thorvald,
aka Brendan Barnwell.
Release 2001 / Serial number 012001
(the original competition entry is in
games/competition2000/inform/comp00tr/comp00tr.z5)
- CoS.zip [24-Jun-2003]
- City of Secrets, by Emily Short
Release 3 / Serial number 030624
- CountingCrabs.gblorb [28-Jul-2009]
- Counting Crabs: How many crabs can you count?
by Brandon Scheuerman.
"This game is for younger children to begin their
experiences with Interactive Fiction."
Release 3 / Serial number 090728
- DeadCities.gblorb [13-Dec-2008]
- Dead Cities, by Jon Ingold, with illustrations by
Lucy Gatfield. Winner of the 2007 Lovecraft Commonplace
Book Competition.
Release 9 / Serial number 081214
- Dracula2_The_Arrival.zip [19-Aug-2008]
- Dracula: Part 2, The Arrival, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Release 3 / Serial number 080819
(a Z-code version is in games/zcode/Dracula2_The_Arrival.zip, and
a Spanish version is in games/glulx/spanish/Dracula2_La_Llegada.zip)
- Dracula_The_First_Night.zip [27-Dec-2007]
- Dracula: Part 1, The First Night, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Z-code version is in games/zcode/Dracula_The_First_Night.zip, and
a Spanish version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip)
- dragon.zip [14-Feb-2004]
- Dragon Adventure, a simple text adventure for players
aged 9 and over, by William Stott.
Release 2 / Serial number 040211
(a plain-text Z-code version is in
games/zcode/dragon.zip, and a RISC OS version is in
games/archimedes/dragon.zip)
- EAS2.zip [12-Jan-2003]
- Another Earth, Another Sky.
Earth And Sky: Episode 2, written by Paul O'Brian.
Release 2 / Serial number 030112
Winner of the 2002 IF competition.
(the original competition entry is in
games/competition2002/glulx/eas2/eas2.blb)
- endling.blb [28-Feb-2009]
- The Endling Archive, by Kazuki Mishima.
Release 0 / Serial number 090217
- EquivocalIngredient.zip [09-May-2009]
- The Equivocal Ingredient, by James Dingle.
Release 1 / Serial number 090509
- EverybodyDies.gblorb [17-Nov-2008]
- Everbody Dies, an Interactive Fantasy by Jim Munroe,
with illustrations by Michael Cho.
Release 2 / Serial number 081116
(the original competition entry is in
games/competition2008/glulx/everybodydies/EverybodyDies.gblorb)
- glkchess.zip [12-Sep-2003]
- Glk Chess, by Simon Baldwin. A port of the chess playing
program MSCP 1.2 (by Marcel van Kervinck) to Glulx.
(source code is in games/source/inform/glkchess_src.zip)
- glkebook.blb [07-May-2004]
- GlkeBook, a PalmOS pdb DOC format eBook reader,
by Simon Baldwin.
(source code is in games/source/inform/glkebook_src.zip)
- glkebook_mitty.pdb [03-Nov-2003]
- A short story example eBook, for use with GlkeBook.
- hobbit.blb [11-Sep-2001]
- The Hobbit - The True Story. "A somewhat juvenile
parody of Tolkien's Hobbit", ported and extended by
Darren Bane from an MS-DOS adventure by Milbus Software.
Release 1 (2001-09-11)
- King.zip [22-Jul-2009]
- The King of Shreds and Patches, an Interactive
Supernatural Mystery, by Jimmy Maher, adapted from the
Call of Cthulhu tabletop RPG adventure by Justin Tynes.
Release 12 / Serial number 090722
- LastResort.zip [13-Feb-2007]
- Last Resort, a sweltering afternoon in the Deep South,
a fantasy horror game by Jim Aikin.
Release 1 / Serial number 070213.
Archive includes the game file and a PDF map. For more
information, including the latest version, see
http://www.musicwords.net/
- LMS_TVG.gblorb [04-Apr-2008]
- LMS The Video Game, an Action Interactive Fiction Game
by John Goettle.
Release 3 / Serial number 080404
(a Z-code version is in games/zcode/LMS_TVG.zblorb, and
source code is in games/source/inform/LMS_TVG.txt)
- lock-key.blb [10-Feb-2002]
- Lock and Key, by Adam Cadre.
Version 1.12.
- moments.r2.gblorb [21-Nov-2006]
- Moments out of Time: Renegade Version, by L. Ross Raszewski.
Release 1 / Serial number 061113
- moments2.gblorb [17-Apr-2007]
- Moments out of Time 2: Adventure Type by L. Ross Raszewski.
Release 1 / Serial number 070417
(a Windows installer is in games/pc/moments2.exe)
- narco.zip [29-Jan-2004]
- Narcolepsy, by Adam Cadre.
Version 1.07.
(a package with the machine-independent Glulx game
file plus the Windows Glulxe interpreter is in
games/pc/narco.zip)
- Nightfall.zip [25-Apr-2009]
- Nightfall, an Interactive Short Story by Eric Eve.
Release 4 / Serial number 090425.
Archive contains the game, a map and a walk-through.
(the original competition entry is in
games/competition2008/glulx/nightfall/Nightfall.gblorb)
- Ottumwa.gblorb [17-Feb-2009]
- PDFA Ottumwa, a Police Department Forensics Analyst
story, by David A. Faught.
Release 5 / Serial number 021409
(a Z-code version is in games/zcode/Ottumwa.z5)
- photo201.zip [31-Mar-2002]
- Photopia, by Adam Cadre.
Version 2.01 (23 March 2002) / Serial number 10274
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(a Z-Code game file is in games/zcode/photopia.z5,
and the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
[file is linked to games/pc/photo201.zip]
- pytho.blb [23-Feb-2002]
- Pytho's Mask, by Emily Short.
Release 4 / Serial number 020223
- risorg.ulx [08-Mar-2006]
- Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 4 / Serial number 060308
(a Z-code version is in games/zcode/risorg.z8,
source code is in games/source/risorg_src.zip, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)
- Rover.gblorb [16-Nov-2009]
- Rover's Day Out, by Jack Welch and Ben Collins-Sussman.
Winner of the 2009 IF Competition.
Release 12 / Serial number 091116
(the original competition entry is in
games/competition2009/glulx/rover/rover.gblorb)
- SamFortunePrivateInvestigator.gblorb [10-May-2009]
- Sam Fortune - Private Investigator: a transcribed drama,
by Steve Blanding.
Release 1 / Serial number 090510
- sensory.blb [01-Apr-2000]
- Sensory Jam, a demo Glulx game with graphics and sound.
Blorb file containing the game and all its resources.
Release 4 / Serial number 000329
- sensory.tar.z [01-Apr-2000]
- Sensory Jam, a demo Glulx game with graphics and sound.
Archive includes plain Glulx game file plus resources as
separate files.
Release 4 / Serial number 000329
- sensory.ulx [01-Apr-2000]
- Sensory Jam, a demo Glulx game with graphics and sound.
Plain Glulx game file.
Release 4 / Serial number 000329
(source code is in games/source/inform/sensory.inf)
- sittm.ulx [18-Dec-2001]
- Stick It To The Man, by H. Joshua Field,
aka Brendan Barnwell. Post-competition release.
(the original competition entry is in
games/competition2001/glulx/sittm/sittm.ulx,
and source code is games/source/inform/sittmsrc.zip)
- Spaceship.zip [28-Sep-2009]
- Spaceship! A Collaborative Interactive Fiction by
The Guardian's Gamesblog Community.
Release 2 / Serial number 090928
- TheAbbey.gblorb [26-Jun-2008]
- The Abbey, a medieval murder mystery, by Steve Blanding.
Release 1 / Serial number 080626
- TheMuseum.gblorb [25-May-2009]
- The Museum, a comedic tale of horror,
by Andreas Jörgensen.
Release 1 / Serial number 081128
- ThePhoenixMove.gblorb [21-Aug-2008]
- The Phoenix Move, by Daniele Giardini.
Release 1 / Serial number 080821
- UnscientificFiction.gblorb [03-Aug-2009]
- Unscientific Fiction, by Tom Tervoort.
"A very, very soft science fiction IF in which you are
abducted by an alien spaceship and must find a way to
get back home."
Release 2 / Serial number 090803
- words-ns.zip [29-Dec-2002]
- Words of Power, by Stark Springs.
Release 4 / Serial number 021229
Archive includes the Glulx game file, as well as
a book and a diary in PDF format.
This version of the game file does not include any
sound.
- words.zip [29-Dec-2002]
- Words of Power, by Stark Springs.
Release 4 / Serial number 021229
Archive includes the Glulx game file, as well as
a book and a diary in PDF format.
- ZorkI7.ulx [04-May-2008]
- Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes.
Release 3 / Serial number 080504
(Source code is in games/source/inform/ZorkI7Source.txt)